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INTERNATIONAL GAME TECHNOLOGY 10-K 1998-09-30: Item 1. Business



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Item 1.   Business

General
International  Game Technology (the "Company") was  incorporated  in
December  1980 to acquire the gaming licensee and operating  entity,
IGT,  and to facilitate the Company's initial public offering.   The
Company  maintains a presence in all regions where gaming is  legal.
In  addition  to  its 100% ownership of IGT, each of  the  following
corporations is a direct or indirect wholly-owned subsidiary of  the
Company:    I.G.T.   -  Argentina  S.A.  ("IGT-Argentina");   I.G.T.
(Australia)  Pty.  Limited ("IGT-Australia"); IGT  do  Brasil  Ltda.
("IGT-Brazil");  IGT-Europe  B.V. ("IGT-Europe");  IGT-Iceland  Ltd.
("IGT-Iceland"); IGT Japan K.K. ("IGT-Japan"); IGT-UK Limited ("IGT-
UK");  International Game Technology - Africa (Proprietary)  Limited
("IGT-Africa"); and International Game Technology S.R. Ltda.  ("IGT-
Peru").

In  March  1998,  the  Company completed the  purchase  of  Barcrest
Limited  ("Barcrest"), a Manchester, England-based manufacturer  and
supplier  of  gaming  related amusement devices and  formed  IGT-UK.
Also  in March 1998, the Company purchased certain assets of Olympic
Amusements Pty. Limited ("Olympic"), a manufacturer and supplier  of
electronic   gaming  machines,  gaming  systems  and  other   gaming
equipment and services to the Australian gaming market.  The Olympic
business was consolidated with IGT-Australia.

IGT is one of the largest manufacturers of computerized casino gaming
products  and operators of proprietary gaming systems in  the  world.
The   Company  believes  it  manufactures  the  broadest   range   of
microprocessor-based gaming machines available.  The  gaming  machine
product  line  includes both spinning reel slot  machines  and  video
gaming   machines.   The   Company   has   developed   and   operated
electronically-linked,   inter-casino  proprietary   gaming   machine
systems  for more than ten years.  These systems link gaming machines
in various casinos to a central computer which builds a "progressive"
jackpot  which increases with every wager made throughout the system.
The  systems  are  designed  to  increase  gaming  machine  play  for
participating  casinos  by  giving players  the  opportunity  to  win
jackpots  substantially larger or more frequent than those  available
from  gaming  machines which are not linked to a progressive  system.
The  progressive  systems developed and operated by the  Company  are
collectively  referred  to as MegaJackpots.  In  addition  to  gaming
product  sales  and  leases,  the Company  has  developed  and  sells
computerized  linked  proprietary systems to  monitor  video  lottery
terminals  and has developed specialized video lottery terminals  for
lotteries  and  other  applications.  The  Company  derives  revenues
related  to  the  operations of these systems  as  well  as  collects
license  and franchise fees for the use of the systems.  In addition,
the  Company  has developed and sells computerized casino  management
systems  which  provide casino operators with  slot  and  table  game
accounting, player tracking and specialized bonusing capabilities.

Unless  the context indicates otherwise, references to "International
Game  Technology," "IGT" or the "Company" include International  Game
Technology  and its wholly-owned subsidiaries and their subsidiaries.
The  principal executive offices of the Company are located  at  9295
Prototype  Drive, Reno, Nevada 89511; its telephone number  is  (702)
448-7777.

The  following  trademarks are owned by IGT and are registered  with
the U.S. Patent and Trademark Office: International Game Technology;
IGT;  the  IGT  logo  with spade design; Double Diamond;  Megabucks;
Player's  Edge-Plus;  and  Red, White & Blue.   IGT  also  owns  the
trademark  rights  to the following:  Game King; iGame  with  Design
(interactive gaming); IGS; IGT Gaming systems; MegaJackpots; Nickels
Deluxe;  Slot  Line; S-Plus Limited Series; Super  Megabucks;  Totem
Pole;  Vision Series; and Vision Slot.  Elvis and Wheel  of  Fortune
are registered trademarks of Califon Productions, Inc.  Jeopardy! is
a  registered  trademark  of Jeopardy Productions,  Inc.   Five-Deck
Frenzy is a trademark of Shufflemaster.

The  consolidated financial statements include the  accounts  of  the
Company  and  all  of its majority-owned subsidiaries.  All  material
intercompany accounts and transactions have been eliminated.

<PAGE>

Item 1. Business (continued)

For   information   concerning  the  revenues,  operating   results,
identifiable assets, and export sales of the Company's two principal
lines  of business and operations by geographic region, see Note  18
of Notes to Consolidated Financial Statements.

RISK  FACTORS  AND  CAUTIONARY STATEMENT FOR PURPOSES  OF  THE  "SAFE
HARBOR" PROVISIONS OF THE PRIVATE SECURITIES LITIGATION REFORM ACT OF
1995

This  annual  report on Form 10-K contains various  "forward-looking
statements" within the meaning of Section 27A of the Securities  Act
of 1933, as amended, and Sections 21E of the Securities Exchange Act
of  1934, as amended, which represent the Company's expectations  or
beliefs  concerning  future events, including statements  containing
expressions such as "believes," "anticipates," "plans" or "expects."

The  Company  cautions that such statements included in this  report
and in previously filed periodic reports including reports filed  on
Forms   10-K  and  10-Q  and  the  Company's  operations,  financial
condition  and results of operations are subject to risks and  other
important  factors, including, without limitation, the following:  a
decline in demand for the Company's gaming products or reduction  in
the  growth  rate of new and existing markets; delays  of  scheduled
openings  of  newly constructed or planned casinos;  the  effect  of
changes   in   economic  conditions;  a  decline   in   the   market
acceptability  of  gaming; unfavorable public referendums  or  anti-
gaming  legislation;  delays  or lack  of  funding  from  regulatory
agencies;   political   and  economic  instability   in   developing
international  markets;  a  decline in the  demand  for  replacement
machines; a decrease in the desire of established casinos to upgrade
machines  in  response to added competition from  newly  constructed
casinos;  a  decline  in  player appeal  for  the  Company's  gaming
products  or an increase in the popularity of existing or new  games
of competitors; the loss of a distributor; changes in interest rates
causing  a reduction of investment income or in the market  interest
rate  sensitive  investments;  loss or  retirement  of  key  Company
executives;  approval  of  pending patent  applications  of  parties
unrelated to the Company that restrict the ability of the Company to
compete  effectively  with products that are  the  subject  of  such
pending patents or infringement upon existing patents; the effect of
regulatory  and  governmental actions; unfavorable determination  of
suitability by gaming regulatory authorities with respect to Company
officers,  directors or key employees; the limitation,  conditioning
or suspension of any Company gaming license; fluctuations in foreign
exchange rates, tariffs and other barriers; adverse changes  in  the
credit  worthiness  of  parties with whom the  Company  has  forward
currency  exchange contracts; the loss of sublessors of  the  leased
properties  abandoned  by the Company; and, with  respect  to  legal
actions  pending  against the Company, the discovery  of  facts  not
presently  known to the Company or determinations by judges,  juries
or  other  finders  of fact which do not accord with  the  Company's
evaluation  of  the  possible  liability  or  outcome  of   existing
litigation.

Gaming Products
The  following schedule sets forth net revenues derived from product
sales:

<TABLE>
<CAPTION>

                                          Fiscal Years Ended September 30,
                                             1998       1997       1996
          <S>                              <C>        <C>        <C>
          (Dollars in thousands)
          Gaming machines
           Video products                  $170,622   $181,266   $144,699
           Spinning reel slot               165,403    183,094    254,012
           Amusement with prize              22,019          -          -
           Pachisuro                         17,466     20,569     16,732
             Video gaming terminals           7,660     11,613      2,185
            Other gaming products 1          93,854     64,608     64,024
           Total product sales net revenue $477,024   $461,150   $481,652
_______________
1     Other gaming products includes revenues from casino management
      systems, parts, equipment and service
</TABLE>

<PAGE>

Item 1. Business (continued)

The  Company  develops  its gaming products for  both  domestic  and
international markets.  In domestic markets, the Company targets the
traditional casino gaming market and the government-sponsored  video
machine  market.  In  international  markets,  the  Company  targets
amusement   with  prize  ("AWP"),  casino-style,  gaming-hall,   and
government-sponsored video gaming markets.

Description of Gaming Products
Domestic
Over the past decade, advancements in gaming machine technology, the
advent  of  large,  expensive  theme-based  casinos  and  growth  in
legalized  jurisdictions have attracted a greater  number  of  North
American  players  to slot and video machines.  As  a  result,  slot
machine  revenue  accounts for nearly 75% of total casino  revenues.
In  the  current environment, the casino operator is  challenged  to
increase the number of patrons and their length of stay in order  to
improve  profitability  in  a  highly  competitive  market.   Casino
operators   are   actively  seeking  out  machines   with   enhanced
entertainment  value such as a secondary game or bonusing  features,
superior graphics and audio, and recognizable game themes.  As these
new  games are installed, the disparity between the older and  newer
segments   of  the  floor  widens  and  the  replacement  cycle   is
stimulated.   In  response to this trend, IGT has developed  several
new product lines such as the Game King, the Vision series and the S-
Plus   Limited  which  employ  advanced  technology  to  incorporate
enhanced  entertainment and communication features  while  retaining
many familiar and popular features of older games.

In  the  video  product  line, IGT offers the  Game  King  which  is
marketed  in  both  the  traditional casino gaming  and  government-
sponsored markets.  Sales of Game King machines represented 26%  and
10%  of  total domestic units sold by the Company in 1998 and  1997,
respectively.    The  Reduced  Instruction  Set  Computer   ("RISC")
processor-based technology of the Game King uses Intel's  processor,
the  80960.  The Game King product line offers interactive game play
features  and  graphics in a highly secure and  reliable  multi-game
package.   The internal architecture offers customers improved  game
flexibility  and expansion capabilities.  The Game King also  offers
improved security features including silicon signature chips in  all
PC  boards, enhanced door monitoring, and extensive event  log  with
time  and  date stamp available.  The Game King product is  approved
for  use  in  the  government-sponsored jurisdictions  of  Delaware,
Oregon,  Rhode Island, Sweden, West Virginia, and the United  States
Army.   Game  King is also approved and marketed in all  traditional
domestic  gaming jurisdictions, as well as in Australia.   The  Game
King  platform offers single game slots and poker, the most  popular
being  Triple  Play Draw Poker, in addition to the  stud  multi-game
formats.   An  enhanced version of the Game King video platform  was
introduced at the 1998 World Gaming Congress.

The  Company  began sales of its new Vision series slot  machine  in
early  calendar  1998.  Vision sales totaled 16% of  unit  shipments
domestically  by  the  Company  in 1998.   The  Vision  series  slot
integrates  traditional spinning-reel games with a  state-of-the-art
liquid   crystal  display  ("LCD")  to  graphically  display   bonus
features, game prompts and marketing messages and offers CD  quality
sound  and  additional memory.  While the Vision  series  looks  and
feels  similar  to  the industry standard S-Plus  slot  machine,  it
provides  enhanced  functionality to the  casino  operator  and  the
player.   Vision,  like the Game King, utilizes  an  advanced  80960
Intel  processor to provide more application-rich programs.   Casino
operators   have   increased  game  flexibility  and   customization
opportunities with the Vision series.  The Vision series is approved
for  sale in all U. S. gaming jurisdictions as well as jurisdictions
within Canada, Europe and South America.

In fiscal 1998, the S-Plus Limited series was added to the Company's
spinning  reel slot machine product mix.  The S-Plus Limited  series
combines  the  classic, reliable S-Plus spinning reel platform  with
top  box  bonus  games  jointly developed by  IGT  and  Barcrest,  a
subsidiary  of IGT-UK.  Currently, six games for the S-Plus  Limited
series  are  approved  for sale in Nevada and pending  approvals  in
certain other U. S. jurisdictions.

<PAGE>

Item 1. Business (continued)

IGT  continues to offer a complete line of traditional spinning reel
slot  machines  sold under the trademark S-Plus.  The S-Plus  series
slot  machines use a microprocessor system that accommodates several
progressive  link  configurations, enhanced audit  trail  functions,
selection of game software and optional side-mount or imbedded  bill
acceptors.  S-Plus machines can run existing S-slot programs or  the
latest  partitioned  software  which  facilitates  program  updates,
faster  game development and gaming authority approval, and increase
overall  customer convenience.  A game change can occur  quickly  by
selecting a new program chip from IGT's game library and by changing
the glass and reel strips.  The S-Plus machines are manufactured  in
various  sizes  and  colors  and  are  offered  in  several  designs
including upright and slant-top.

The  Company was the first to develop computerized video gaming  and
under   the   Players  Edge  Plus  trademark  sells  a  variety   of
computerized  video  gaming machines.  The  machines  include  video
poker and "blackjack" products in the upright, slant-top and drop-in
bar  models.  The Players Edge Plus line is also available in slant-
top  keno,  dual  screen keno, bingo, large screen video  poker  and
video  slots.  Players Edge Plus machines offer player appeal, along
with  functionality to the operator with features such as multilevel
progressives, imbedded and side-mount bill acceptors, enhanced sound
packages,   imbedded  progressive  meters  and  data   communication
devices.   Similar  to the S-Plus line, these  games  now  offer  an
extensive line of partitioned software.

The Company manufactures and markets video gaming terminals ("VGTs")
for  government-sponsored gaming programs.  The VGTs are similar  to
the  Company's video gaming machines, although the method  of  prize
payments may differ.  After inserting money in a VGT, the player  is
issued  credit and plays the machine as a traditional video machine.
Player  wagers are deducted from the credit meter and  winnings  are
added  instead of coins being dropped into a tray.  Upon  completion
of  play, the VGT prints out a ticket showing the remaining  amounts
and  value of credit.  The ticket is redeemable for cash by a  clerk
or teller in the retail establishment.  VGTs are typically linked to
a  central  computer for accounting and security  purposes  and  are
monitored by state lotteries or other government agencies.

In  fiscal 1998, IGT began installing the IGT Gaming System ("IGS").
IGS supports casinos' control and information needs and replaces the
IGT  Smart Marketing and Revenue Tracking ("SMART") system that  had
been  offered  in  the past.  IGS is a 14 module  integrated  casino
system which includes player tracking, pit cage and credit, and slot
management,  plus specialized modules, including bus scheduling  and
events  management.  IGS is operational, approved  and  marketed  in
most  domestic jurisdictions as well as Australia, Canada and  South
Africa.   In  addition  to  the  standard  IGT  offerings,  IGS   is
programmed  to  use  the  player tracking  components  and  bonusing
software of Acres Gaming, Inc., a gaming company specializing in the
development  of  ancillary gaming products, to  provide  the  casino
operator  with  an  enhanced ability to market to  the  slot  player
through slot bonusing (see "Marketing and Sales").

The   Company's  innovations  in  slot  and  video  technology  have
increased the machines' earning potential by improving the ease  and
speed of play, using local game preferences, enhancing entertainment
via  sound,  bonus features and overall aesthetics,  and  decreasing
down-time  through improved reliability and added service  features.
All  new  gaming machines offer a wide variety of games,  innovative
designs,    sophisticated    security   features,    self-diagnostic
capabilities,  and various accounting and data retention  functions.
The  Company's engineering and game design staff continually provide
technological improvements and ongoing game development.  The visual
aspects  of the product are upgraded and customized by the Company's
graphic design and silkscreen departments.

International
Gaming  machines for the casino markets in Europe, South Africa  and
South  America are similar to the spinning reel and video  games  in
the  North American market.  Features differ in each market but  the
games are generally multiple coin games with random outcomes paid in
coins returned to the customer.  In some jurisdictions, the machines
pay  out  in  the form of tickets, vouchers or tokens,  rather  than
coins.   Gaming machines in Australia, Japan and the United  Kingdom
markets, however, are produced locally and differ substantially from
domestic machines.

<PAGE>

Item 1. Business (continued)

The  Australian market is the second largest market for  casino-type
gaming machines.  Gaming machines manufactured and sold in Australia
utilize  video  and tokenized play exclusively and include  enhanced
features  such  as free games, second screen animations,  double  up
features  and  touch  and  turn  bonusing.   The  Australian  gaming
machines  are  typically  multi-reel,  multi-line  games  with   low
denominations.

In  the  United  Kingdom, the Company manufacturers  and  sells  AWP
machines.   An  AWP  machine  is a game of  chance  with  low  stake
wagering  for amusement with low value cash prizes, typically  under
$10.  AWP machines are lower priced machines, approximately half the
price  of an S-Plus slot machine, which contributes to a replacement
cycle of less than 18 months.

In   the  Japanese  market,  the  Company  manufacturers  and  sells
pachisuro  machines.   A pachisuro machine  is  a  three  reel  slot
machine  played  with tokens and is considered a  skill  game  which
allows the player to control the stopping of the reels.  The product
is  regulated by the Japanese Security Electronics and Communication
Agency  ("SECTA") which defines all aspects of the game.   Like  the
AWP  machines,  pachisuro  machines are  lower  priced  and  have  a
replacement cycle under 18 months.

Markets for Gaming Products
North American Markets
The  total installed base and the Company's share in segments of  the
North  American gaming market at September 30, 1998 is  estimated  as
follows:

<TABLE>
<CAPTION>
                               Installed Base    Machine Sales by IGT
                               Total      IGT       1998     1997
     <S>                      <C>       <C>        <C>      <C>
     Casino style
      Nevada                  197,100   154,900    14,100   21,400
      Riverboat                94,400    79,500     6,400   10,400
      Native American          80,800    58,300     5,900    7,000
      Atlantic City            36,000    22,000     2,700    4,800
      Cruise ship              18,400    14,000     2,200    1,900
      Canada                   17,600    10,600     3,500    3,800
      Colorado                 13,600    12,400     2,400      700
      Racetracks                6,000     3,800         -      800
      Other                     2,200     1,800       600    1,100
     Government sponsored
      Canada                  124,000    19,400         -    2,100
     Total North America      590,100   376,700    37,800   54,000

</TABLE>
     
Demand  for  the  Company's  products  comes  principally  from  four
sources: the establishment of new gaming jurisdictions; expansions of
casinos; additions of new casinos within existing gaming markets; and
the replacement of older machines.  Gaming machines have a mechanical
life of approximately 10 years, however, replacement cycle times  are
driven  by  market  preference and technical advancements  and  as  a
result, may be significantly shorter. Replacement occurs as a  result
of  technological  advances,  new  designs,  improvements  in  visual
characteristics, the development of new games, general wear and  tear
from  use,  and  the  evolving preference  of  casino  patrons.   The
replacement  market has also been fueled by increased competition  in
the  casino  industry to provide the customer more  entertaining  and
sophisticated games than traditional slots.

<PAGE>

Item 1. Business (continued)

Demand  is  also  influenced by the legalization of gaming  in  North
America.   The increased legalization and popularity of gaming  as  a
component  of  the  "leisure  time"  industry  has  presented  growth
opportunities for the Company.  In the last decade, the  introduction
of  riverboat  gaming  in the Midwest U.S., the expansion  of  Native
American  Class  III casino gaming, the growth in the Nevada  market,
Canadian market and government-sponsored gaming have expanded markets
for gaming machines.  While the Company anticipates future growth  in
the  gaming  industry,  the  rate of growth  in  the  North  American
marketplace  has diminished since the substantial growth  experienced
in the early 1990's.  The further expansion of casino-style gaming in
any  potential jurisdiction will continue to be the subject of public
debate  with legalization typically requiring a public referendum  or
other legislative action.

Nevada
Over  the  past  several years, demand for gaming  products  in  this
market  has  been  influenced  by  the  construction  of  new  casino
properties, the expansion or refurbishment of existing operations and
replacement  of gaming machines without imbedded bill acceptors.   In
fiscal  1998,  the Company provided gaming machines to  two  new  Las
Vegas  casinos,  the  Bellagio, a wholly owned subsidiary  of  Mirage
Resorts,  Incorporated and the Reserve Hotel and Casino. In addition,
several  other  Nevada properties to which the  Company  sold  gaming
machines  underwent  smaller-scale expansions in  fiscal  1998.   The
Company estimates that, domestically, 46% of current year sales  were
to new or expanding properties compared to 55% in fiscal 1997.

Four major new casinos are currently under construction in Las Vegas:
Mandalay  Bay, Paris Resort, Seven Circles Resorts and the  Venetian.
All are scheduled to open in calendar 1999.  These new properties are
expected  to  add  approximately 8,500 units to the Nevada  installed
base.  The Company, at present, has commitments for product purchases
from some, but not all, of these properties.

The  Company received replacement orders in fiscal 1998 from  various
Nevada casinos and anticipates replacement games will continue to  be
an  important component of machine demand.  In the past,  significant
expansion  such as that expected in Las Vegas in 1999 and  successful
implementation of new product lines incorporating such  technological
advances  as  bonus features, enhanced sound, multi denomination  and
cashless  features  have  influenced  existing  casinos  to   upgrade
products  to  be  competitive.  Demand for  replacement  products  is
dependent,  in  part, upon the willingness of casinos  to  incur  the
costs  associated  with replacing existing gaming machines  with  new
machines.

Throughout  the  1990's, the addition of new  casinos  with  enhanced
entertainment  and leisure activities such as upscale  retail,  world
class dining establishments and elaborate shows, has increased demand
in  the  Las Vegas market. The Las Vegas market continues to  attract
capital  investment  with  several  new  properties  currently  under
construction  or  in the early planning stages of development.   This
growth has a significant impact to the market since historically, new
properties have fueled the replacement market by encouraging existing
casinos  to  upgrade  to  new  slot  products  in  order  to   remain
competitive.  The following casinos may be developed in  fiscal  2001
and   beyond:   The  Aladdin,  Desert  Inn,  Hyatt  Lake  Las  Vegas,
Millennium  Circus, Rio II and the Sahara Strip.  These openings  are
in various developmental stages at this time and the Company does not
have  commitments for orders. The completion of potential  properties
after  1999  may be influenced by the level of success of the  newest
properties in Las Vegas.

Atlantic City
The  Atlantic  City  market consists of 12 large  casinos  which  are
concentrated  in  the mature boardwalk area and the marina  district.
During  fiscal  1998, there were no new casino openings  in  Atlantic
City and Caesar's was the only casino to initiate an expansion.  Boyd
Gaming, Mirage Resorts and MGM Grand have announced that they plan to
construct  new  casinos in the H-tract marina area of Atlantic  City.
Construction  of the first project, a Boyd and Mirage joint  venture,
is  estimated to be complete by 2002.  The Company does not yet  have
commitments for product purchases with these casinos.  As in  Nevada,
expansion  in  this market may contribute to demand  for  replacement
machines in the existing casinos.

<PAGE>

Item 1. Business (continued)

The Company sells to this market through a distributor, Atlantic City
Coin  and  Slot Service Company ("ACCS").  See Note 13  of  Notes  to
Consolidated  Financial Statements which Note is hereby  incorporated
by reference.

Midwest Gaming
Riverboat-style  gaming began in Iowa in 1991 and  as  of  September
1998   was   operating  in  Illinois,  Indiana,   Iowa,   Louisiana,
Mississippi,  and Missouri.  The installed base of machines  in  the
Missouri  market is expected to remain at its current level  due  to
legislation passed in November 1998 allowing riverboats to  continue
to  operate in the moat areas near the river.  The Company delivered
gaming  machines  to  the  new Imperial Palace  in  Mississippi  and
Caesars  in  Indiana during fiscal 1998.  Major riverboat operations
scheduled  to  open throughout fiscal 1999 include  Beau  Rivage  in
Mississippi  with  approximately 1,400 machines  and  Bonneville  in
Missouri  with  approximately 950 machines.   The  Hollywood  Casino
Resort  Shreveport  in Louisiana, which is a joint  venture  between
Hollywood  Casino Corporation and Sodak Gaming, Inc., is anticipated
to  open  in fiscal 2000 with a potential 1,200 machines.  Hollywood
Park,  Inc.  also  plans to open a new facility  in  Indiana  during
fiscal  2000 with approximately 800 machines.  The Company currently
has  commitments  for product purchases from the  Beau  Rivage,  but
otherwise does not have commitments for product purchases from these
properties.

Although gaming legislation was passed in Detroit, Michigan in 1996,
zoning   and  legislative  problems  caused  several  delays.    The
roadblocks  have now been substantially cleared and three  temporary
casinos  are  anticipated to open in late  1999,  with  a  potential
increase  of  approximately 6,000 machines  to  the  installed  base
throughout 1999 and 2000. The permanent casinos are expected to  add
an additional 4,000 machines to the market in 2001 or after.

Native American Gaming
Casino-style  gaming  continued to expand on  Native  American  lands
during  fiscal 1998.  Native American gaming is regulated  under  the
Indian Gaming Regulatory Act of 1988 which permits specific types  of
gaming.   Pursuant to these regulations, permissible  gaming  devices
are  denoted as "Class III Gaming" which requires, as a condition  to
implementation,  that  the  Native  American  tribe  and  the   state
government in which the Native American lands are located enter  into
a  compact  governing the terms of the proposed gaming.  The  Company
places  machines only with Native American tribes who have negotiated
compacts  with their respective states and have received approval  by
the U.S. Department of the Interior.

The  Company,  through its distributor Sodak Gaming, Inc.  ("Sodak"),
began selling machines to authorized Native American casinos in 1990.
The  Company  has  either directly or through  its  distributor  sold
machines  to  Native  American casinos in 17  states.   Additionally,
Class III compacts are either under consideration, or there has  been
ongoing  litigation  between Native American  tribes  and  the  state
governments  in  California, Florida, New York and  Washington.   The
favorable resolution and approval of compacts in any of these  states
may   provide  additional  market  opportunities  for  the  Company's
products.

In  November 1998, a referendum passed in California which authorizes
the  state  to  negotiate  compacts with Native  American  tribes  to
continue  to  operate  casino gaming and could  substantially  expand
Native  American gaming in California.  However, lawsuits challenging
the  constitutionality of the measure have been filed.  Prior to  the
November  1998  vote on Proposition 5, the state negotiated  and  the
U.S.  Department  of  the  Interior  approved  11  Class  III  gaming
compacts.   The  approved  compacts  authorized  pari-mutuel   gaming
devices  that  can be provided by modification of the Company's  Game
King  machine platform.  The Company would only commence  sales  once
compacts have been negotiated and approved by the U.S. Department  of
the Interior and after all litigation has been resolved.

<PAGE>

Item 1. Business (continued)

There  is  also  potential for gaming expansion in Washington  state.
Leaders  of  12  tribes and the state Governor  recently  reached  an
agreement that would permit electronic gaming devices at the  state's
Native  American  casinos. The compact amendments have  received  the
Governor's approval but must still be approved by the U.S.  Secretary
of  the Interior and the Washington Gambling Commission.   The market
is currently estimated at 10,000 games at maturity.

In addition to potential new markets, the demand for gaming equipment
could   increase   in  Native  American  jurisdictions   related   to
replacements.    The replacement of older machines  has  begun  in  a
number  of  states  which  have permitted  Native  American  casinos.
Native American gaming experienced rapid expansion in 1992 and  1993,
suggesting that a greater proportion of the installed machine base is
entering  the  replacement cycle, based on  overall  gaming  industry
trends.   Demand for gaming equipment may also increase due to  other
states, such as Arizona, Michigan and New Mexico, negotiating  gaming
compacts   with   previously  non-compacted  tribal  governments   or
permitting the expansion of existing casinos.

Canada
Government-sponsored  gaming in Canada  is  also  a  market  for  the
Company's gaming products.  The Company's video gaming terminals  are
currently operational in the Canadian provinces of Alberta, Manitoba,
New  Brunswick,  Newfoundland, Nova Scotia,  Ontario,  Prince  Edward
Island,  Quebec  and  Saskatchewan.  The  Company  has  supplied  its
Security  Accounting Management System ("SAMS") central  computer  in
Manitoba.

In  addition  to government-sponsored video gaming, various  Canadian
provincial  governments have approved and are operating  casino-style
gaming.   The  following provinces have casino operations:   Alberta,
British   Columbia,   Manitoba,   Nova   Scotia,   Ontario,   Quebec,
Saskatchewan  and  Yukon.   During fiscal 1998,  the  Windsor  Casino
opened a permanent casino in Ontario.  The Windsor Casino, the  first
full  service  hotel  and  casino in Canada, installed  approximately
2,000 IGT machines during 1998.

Ontario's proposed video lottery program was canceled in April  1998,
in  favor of installing mechanical spinning reel slot machines in  up
to  18 horse racing tracks and four new charity casinos.  The Ontario
Lottery Corporation ("OLC") issued a Request for Proposal ("RFP")  in
June  1998  calling  for up to 13,200 mechanical spinning  reel  slot
machines.  The  Company has received an order for 3,000  machines  in
Ontario and expects shipment in early 1999.

Through  the  British  Columbia  Lottery  Corporation  ("BCLC"),  the
province  of  British  Columbia  has  installed  spinning-reel   slot
machines  in  17  charitable casinos.  In  July  1998,  the  Canadian
government  approved gaming for seven destination resorts in  British
Columbia.   The  British  Columbia  market  potential  could  further
increase with the proposed addition of gaming at five racetracks  and
on ten ferry boats.

Other North American Market Segments
Colorado  and  South Dakota offer limited stakes casino-style  gaming
throughout  specified historic mining towns in the  cities  of  Black
Hawk,  Central  City, Cripple Creek and Deadwood.  The  Company  also
markets its machine products to international cruise ship operators.

The  Company  provides  gaming  machines  through  direct  sales   to
government-sponsored and private racetracks in Delaware, Iowa,  Rhode
Island  and West Virginia.  The Company also recognizes lease revenue
from  machines  installed at racetrack facilities in Delaware,  Rhode
Island  and West Virginia as discussed in the "Lease and Other Gaming
Operations" section.

In  1997,  New Mexico passed legislation allowing gaming  at  Native
American casinos, racetracks, and fraternal organizations within the
state.   Along with the existing casinos, six racetracks would  each
be  allowed  to  operate 300 gaming machines and  approximately  160
fraternal  organizations would each be allowed to operate 15  gaming
machines.   Regulations are currently being drafted  and  sales  are
expected to commence spring 1999.

<PAGE>

Item 1. Business (continued)

Maryland,   Massachusetts,  New  Hampshire  and   Pennsylvania   are
considering the addition of gaming machines to racetrack facilities.
Future  expansion  is  anticipated to continue  in  the  pari-mutuel
wagering  industry, however, the rate and the level of expansion  is
dependent upon enabling legislation passed by the appropriate  state
legislatures.

In  September  1996,  IGT  and  Dreamport,  Inc.  ("Dreamport"),  an
indirect subsidiary of GTECH Holdings Corporation ("GTECH"),  formed
a  joint venture relationship named IGDreamport.  In July 1998,  IGT
and  Dreamport  terminated  the joint venture  in  terms  of  future
opportunities.  There are existing commitments in South Carolina and
New  Mexico  that will continue to be operated under  terms  of  the
joint venture agreement.

International Markets
Demand  for  casino-style  gaming products  also  exists  in  several
international  jurisdictions.  Traditionally, gaming in international
markets has consisted of both casino-style gaming, private clubs and,
in some countries, smaller-scale gaming halls.  International casinos
commonly  target  the tourist population and are usually  located  in
large  urban  areas or designated tourist locations.  The  number  of
large-scale   casinos  per  jurisdiction  may  be  limited   by   the
government.  The casinos may be privately-owned, government-owned  or
a   joint   venture  between  the  state  and  a  private   operator.
Frequently,  the  investment in these facilities is  significant  and
therefore often managed by world-wide casino operators.  In addition,
there are corporate and charity-run operations.  The Company responds
to   the   specific   requirements  of  a  number  of   international
jurisdictions  by  maintaining  a local  presence  which  allows  the
Company to provide products appropriate for the market.

The number of machines within gaming halls is usually fewer than what
is  found in casinos and it is common to find numerous halls  located
throughout a jurisdiction.  The types of games within the  halls  can
include   AWP  machines  as  well  as  gaming  machines.    In   some
jurisdictions, the machines pay out in the form of tickets,  vouchers
or  tokens,  rather  than  coins.  These  gaming  establishments  are
usually  privately  owned  and,  due  to  the  smaller  size  of  the
locations,  the investment required is significantly less  than  that
for casino developments.

Australia and New Zealand
The  Australian  market  remains the  largest  and  most  established
jurisdiction  for  gaming products outside of North  America  and  is
predominately a replacement market.  Casino-style gaming has  existed
in  Australia since 1973 and now has an installed base of 6,700.  The
pub  and  club market has existed since 1956 and now has an installed
base  of  150,000.   The combined market share  of  IGT  and  Olympic
machines  in Australia and New Zealand is in excess of 58,000  units.
The  state  of New South Wales is the largest and most mature  market
for gaming machines in Australia, with an estimated installed base of
87,000  gaming machines in 1,800 pubs and 1,500 not-for-profit clubs.
The  New  South Wales market will remain an important aspect  of  the
Company's  sales  focus,  in  light of legislation  adopted  in  1998
allowing for an additional 15 machines per hotel.  In addition to New
South Wales, several Australian jurisdictions have implemented or are
considering the legalization or expansion of gaming operations within
their borders. Victoria is Australia's second largest market with  an
installed base of 26,000 units.

The   Company   established  manufacturing,  sales,   marketing   and
distribution  operations in Sydney in 1985 and began  selling  gaming
machines  in Australia in 1986.  In order to access new technologies,
a  specialized  game  design  staff and greater  market  share,  IGT-
Australia acquired the assets of Olympic in March 1998 (see Note 2 of
Notes  to Consolidated Financial Statements).  Olympic has a  leading
market  share and installed base with particular emphasis on the  New
South  Wales market.  The Company plans, over time, to integrate  the
design, manufacturing, service and distribution functions of the  two
organizations into one primary site in an effort to achieve a  number
of  economies  of scale.  In fiscal 1998, the Company  had  sales  of
approximately  6,000  machines,  including  2,000  Olympic  machines,
compared to approximately 7,700 units in fiscal 1997.

<PAGE>

Item 1. Business (continued)

New  Zealand  is a market with both casino-style gaming  as  well  as
gaming  in  pubs and clubs.  The current installed base  in  the  New
Zealand  market is approximately 13,000 gaming machines.   Of  these,
IGT  estimates its contribution to be approximately 6,100 units.  New
regulations  enacted  in  August 1996  considerably  relaxed  maximum
machine  numbers  and prize levels for gaming machines  in  pubs  and
clubs  and  contributed to increased sales to this market  in  fiscal
1998  and  1997.  Regulations governing numbers of machines per  site
and  prize  values may continue to be relaxed, which  may  allow  the
Company to grow its market share.

Europe, Middle East and North Africa
The  European, Middle Eastern and North African markets are  serviced
by  the  Company's  sales  and distribution  center  located  in  The
Netherlands.  The Company has had a direct sales presence  in  Europe
since  1992,  where  gaming is prevalent in  casinos  and  non-casino
environments  such  as pubs, bars and arcades.   Increasing  customer
awareness of product availability combined with service and  training
assistance has contributed to improvements in the Company's share  of
this  market.  Within the European markets, AWP machines compete with
the casino-style gaming machines.

The  Company estimates that throughout Europe, the Middle  East  and
North  Africa,  the  market base of legally installed  casino  style
gaming  machines  is  in excess of 80,000.  Of these  machines,  the
Company  estimates  it manufactured 18,700.   In  fiscal  1998,  the
Company  made sales of approximately 3,000 machines in this  market,
compared  to 2,800 machines in fiscal 1997.  The majority  of  these
machines  were sold to casino operations in France, Greece,  Lativa,
Poland,  Portugal  and  The  Netherlands.   The  Company  also  made
additional  sales of video gaming terminals for a linked  system  in
Sweden.  The Company does not anticipate substantial growth  in  the
European  install base in the near future and therefore, is  reliant
upon replacement sales.

Under  an  agreement with the University of Iceland Lottery ("UIL"),
the  Company  supplies video terminals and a central system  linking
the  video terminals.  The central system incorporates a progressive
jackpot  feature.   The Iceland system, managed by  the  UIL,  began
operating  in December 1993 and continues to operate with 330  VLT's
manufactured  by  the Company.  In fiscal 1997  this  agreement  was
extended through fiscal 2000.

United Kingdom
To  further  strengthen  IGT's presence internationally,  IGT-UK  was
formed through the purchase of Barcrest in March of 1998 (see Note  2
of   Notes   to   Consolidated  Financial   Statements).     Barcrest
manufactures AWP and club jackpot machines for the Great Britain  and
other  European  markets.   These markets  are  primarily  driven  by
replacement machine sales.  Barcrest also manufactures a top box  for
sale into U.S. jurisdictions which enhances player appeal by creating
bonusing features.  The top box has been successfully integrated with
the  "S-Plus Limited" machine manufactured in North America  and  may
also be introduced in Latin American markets in fiscal 1999.

IGT-UK  sells directly in its largest market, the U.K.  Machines  are
also sold through distributors to Germany, Spain, The Netherlands and
other  smaller European markets. The total European market  size  for
AWP products is 650,000 machines with an annual replacement market of
approximately  170,000  machines.   The  installed  base  of   gaming
machines  in  the U.K. market, which is not expected to grow  in  the
near  term, exceeds 200,000 throughout a variety of outlets including
pubs,  clubs,  bingo  halls, casinos, licensed  betting  offices  and
arcades.   Of  this  number, approximately 55,000 are  replaced  each
year.   Since  the acquisition of Barcrest, the Company  sold  13,100
machines  in  fiscal  1998 to this market.  New products,  which  are
typically  priced lower than IGT's domestic S-Plus  slot,  are  being
launched  in  the  United  Kingdom every four  to  six  weeks.   U.K.
manufacturers exported approximately 10,000 machines to Europe during
the  year, of which the Company exported 3,500.  Export opportunities
arise  as various governments recognize the benefits of AWP products.
To  capitalize  upon  these opportunities, IGT-UK  has  research  and
development  centers  in Holland and Spain that design  machines  for
various European markets.  Each model must comply with the individual
country's  legislation and machine sales may  fluctuate  due  to  the
effects of the various currencies in the European markets.

<PAGE>

Item 1. Business (continued)

South Africa
South  Africa  has  a  highly regulated gaming  environment  allowing
gaming  in casinos and the limited payout market ("LPM").  The casino
gaming legislation in South Africa permits the provinces to license a
total of 40 casinos. The market is divided by province, with each  of
the  nine  provinces determining the timing and granting of licenses.
There  are currently 21 operational casinos in the country,  although
it  is  anticipated that as many as eight of the existing  operations
will  be  required  to  close under the provisions  of  the  National
Gambling  Act.   Four casinos opened in fiscal 1998, three  owned  by
Tsogo Sun Holding (Proprietary) Ltd. and one owned by Global Resorts.
Four  additional casinos are expected to open early in  fiscal  1999.
The  Company  anticipates  that as many as  31  new  casinos  may  be
licensed  in the country over the next several years.  The  Company's
sales  and  service office in Midrand, Gauteng, South  Africa  serves
this market.

All  of  the  South  African  provinces are  in  various  stages  of
implementing  the provisions of the National Gambling Act  regarding
casino  licensing.   The Province of Mpumalanga  has  awarded  three
casino  licenses  out of the four allocated licenses.   The  Gauteng
Province has awarded the six allowable licenses and five casinos are
expected  to  open in fiscal 1999.  The Kwazulu Natal  province  has
awarded  three small casino licenses and an additional two  licenses
for  large casinos are expected in early calendar 1999.  All of  the
other provinces have enacted gaming legislation and have established
gaming  boards.   By  the  end of fiscal 1998,  the  Company  became
licensed  as a supplier/manufacturer in three of the nine  provinces
and  has  applications  pending  in two  provinces.   The  remaining
provinces have yet to request applications for licensing.

During  fiscal  1998,  the  Company sold approximately  1,600  casino
gaming machines in the Africa casino market, compared to 1,100  units
in  fiscal 1997.  The majority of these were sold in the province  of
Gauteng,  the  second province to award licenses  based  on  the  new
legislation.   Both the Kwazulu Natal and Western Cape provinces  are
expected to announce casino licenses by the end of 1998.  The Company
is pursuing additional sales of gaming machines to the new facilities
contemplated under the South African gaming legislation.

The  National Gambling Act and most of the provincial gambling  bills
also  authorize  LPM gaming machines in other venues  such  as  bars,
taverns, and social or sports clubs.  Licensing will be available for
operators in both casino style and LPM gaming.  All suppliers must be
licensed  and  meet technical specifications in the  gaming  markets.
The   specific  limitations  will  be  defined  in  each   province's
regulations.   The  first LPM operator licenses  for  the  Mpumalanga
Province are expected to be awarded in fiscal 1999.

Japan
The  Japanese  market  consists  of approximately  850,000  pachisuro
machines  in  more  than 17,000 gaming halls.  The Company  estimates
that  no  one manufacturer has more than 20% of this installed  base.
The  Japan  market is driven by replacements which are  estimated  at
approximately  500,000  machines annually.   The  Company  opened  an
office  in  Tokyo  in  1992 and established a  regional  distribution
network to market the Company's pachisuro machines.  IGT-Japan  is  a
full   member   in   Nichidenkyo,   an   association   of   pachisuro
manufacturers.  Beginning in fiscal 1999, IGT-Japan will also utilize
an  in-house  sales team to market products directly to customers  in
Tokyo.    The  Company  anticipates  ongoing  sales  efforts  through
existing distributors, coupled with the direct sales team, will  have
a positive impact on market share and gross margin.

The  Company sold approximately 9,500 units in both fiscal  1998  and
1997.  Sales in the Japanese market are driven by the introduction of
new  games,  with each new game having a sales life of four  to  five
months.   Therefore,  success  in this market  is  dependent  on  the
ability  to regularly introduce new games and the popularity of  each
new game introduced.  The Company released its newest machine, Popper
King,  at the beginning of the first quarter of fiscal 1999  and  has
received  orders  for approximately 9,500 units.   In  an  effort  to
continually  improve  and  enhance  its  products,  the  Company  has
submitted  another new game to SECTA for approval  and  continues  to
make enhancements on upcoming models.

<PAGE>

Item 1. Business (continued)

Barcrest KK, a Japanese subsidiary of IGT-UK, contributed 1,000 units
during  the year, which were imported from IGT-UK.  Barcrest  KK  has
applied for full membership in Nichidenkyo which would allow Barcrest
KK to manufacture products in Japan.

Latin America
Casino  gaming  is  currently legal in various  forms  in  Argentina,
Bolivia,  Brazil,  Chile,  Colombia,  Costa  Rica,  Ecuador,  Panama,
Paraguay,  Peru, Uruguay and Venezuela.  To serve these markets,  the
Company  has  established  offices in Buenos  Aires,  Argentina;  Sao
Paulo,  Brazil; and Lima, Peru to market its products  in  the  Latin
American  region.  During fiscal 1998, the Company sold approximately
4,300   machines  in  the  Latin  American  market  as  compared   to
approximately 3,300 machines in fiscal 1997.  The increase was driven
by sales to Argentina and Brazil.

During   the   year,   the  Company  dissolved  its   joint   venture
relationships with Sodak and Dreamport in Brazil.  IGT  is  currently
supplying  machines  and  game development  to  Dreamport  for  their
operations in Brazil.

The  Company  is exploring additional business opportunities  within
approved  jurisdictions  in  the  Latin  American  marketplace.   In
response  to the developing Latin American marketplace, the  Company
has  customized existing products by translating more than 50  games
into Spanish and Portuguese and by adapting graphics and language to
local cultures.

Gaming Operations
The following table shows the revenues recorded from gaming
operations.

<TABLE>
<CAPTION>
                                            Years Ended September 30,
                                            1998       1997       1996
  
       (Dollars in thousands)
       <S>                                <C>        <C>        <C>
       Proprietary systems                $318,499   $253,953   $234,859
       Lease and other gaming operations    28,600     28,867     16,941
       Total                              $347,099   $282,820   $251,800

</TABLE>

Proprietary Systems
The  Company's  revenues  and  net  income  have  been  significantly
enhanced through the growth in wide-area progressive systems  in  the
North   American  markets.   As  previously  discussed,  the  Company
developed  and operates systems that link gaming machines in  various
casinos  in  order to build jackpots which increase with  each  wager
made  on that system.  These systems are collectively referred to  as
MegaJackpots.

As  of September 30, 1998, MegaJackpots were operating in 11 domestic
jurisdictions under the following 19 names: Dollars Deluxe,  Fabulous
Fifties,  Five  Deck  Frenzy,  High  Rollers,  Jeopardy!,  Megabucks,
Megapoker,  Nickelmania,  Nickels,  Nickels  Deluxe,  Pinball  Mania,
Pokermania,   Quartermania,   Quarters   Deluxe,   Slotopoly,   Super
Megabucks,  Totem  Pole,  Wheel  of  Fortune,  and  Wheel  of   Gold.
Internationally,  three MegaJackpot systems are  operated  under  the
names Megabucks, Gullnaman and Super Progresivo.

<PAGE>

Item 1. Business (continued)

The   following   table   presents   MegaJackpots   information   by
jurisdiction at September 30, 1998:

<TABLE>
<CAPTION>

                         Number of  Number of
     Jurisdiction         Systems   Machines
     <S>                    <C>      <C>
     Nevada                 15       6,200
     New Jersey             16       2,600
     Riverboat Markets      36       2,100
     Native American        15       1,800
       Other Domestic        7         700
       International         3         500
                            92      13,900
</TABLE>

The  Company  strives to continually provide innovation and  enhanced
player  appeal to its MegaJackpots line as it does with  the  product
lines  that  are  sold  directly  to  the  casinos.   This  has  been
accomplished  through  the introduction of feature  rich  games  with
second   event   bonusing  incorporating  popular  themes   including
Jeopardy!  and  Wheel of Fortune.  The Company's newest  systems  are
also utilizing the Vision series platform.  Slotopoly, introduced  in
September 1998 on the Vision platform, is the first system to provide
an  "Instant  Winner" jackpot.  Instant Winner systems  will  provide
smaller  more frequent jackpots which are paid out immediately.   All
previous systems focused on large value jackpots paid out over 20  to
31  years.   The  Company plans to introduce two new  Instant  Winner
systems  in early 1999.  The first of these is the Elvis game,  which
will feature Elvis songs, video footage and trivia through use of the
Vision  series  LCD  and  bonusing capabilities.   Party  Time  is  a
collection  of  four games which incorporate a top box  and  bonusing
features designed by Barcrest.

The  Company  operates some of its MegaJackpots systems  under  joint
marketing  alliances with Anchor Games ("Anchor")  and  Shufflemaster
Gaming.   The purpose of these strategic alliances is to combine  the
game  development efforts of other companies with the Company's wide-
area  progressive  system  expertise.  Wheel  of  Fortune,  which  is
offered  through  a joint venture with Anchor, has  proven  to  be  a
successful system.  The system started in December 1996 in Nevada and
New  Jersey with approximately 240 machines and as of September 1998,
5,300   machines   were   operating  in  10  jurisdictions.     Other
developments  with  the Anchor joint venture include  Pinball  Mania,
Totem  Pole and Wheel of Gold.  There are approximately 600 of  these
machines operating in five jurisdictions.

The  Company also supplies some of its MegaJackpots games  as  "stand
alone"  games  that  are  not  linked  to  a  progressive  system  in
jurisdictions  where  progressive  systems  are  currently   awaiting
approval.   They  are leased on a per machine per day  basis.   Stand
alone  games  are  operated  in Colorado, Connecticut,  Illinois  and
Indiana.  Connecticut,  Illinois and Indiana  are  new  jurisdictions
added  in  fiscal 1998.  Approximately 540 machines are  operated  as
stand  alone games.  Most of these games were developed in connection
with the Anchor joint venture.

The  Company recognizes that all games, including MegaJackpot systems
games,   have   a  finite  life  cycle.   Therefore,  a   policy   of
systematically  replacing, either wholly or in  part,  older  systems
experiencing  declining  play levels with new  systems  incorporating
enhanced  entertainment value and improved player appeal,  serves  to
increase  revenue generation overall as well as on a per unit  basis.
During  fiscal 1998, the Company removed five MegaJackpot systems  in
three jurisdictions.

The   operation   of   linked  progressive   systems   varies   among
jurisdictions  as a result of different gaming regulations.   In  all
jurisdictions, the casinos pay a percentage of the handle to fund the
progressive jackpot.  Funding of the progressive jackpot  differs  by
jurisdiction  but is generally administered by the Company.  Jackpots
are currently paid in equal installments over a 20 to 31 year period.
Instant Winner jackpots will be paid out at the time they are won. In
Atlantic  City,  the progressive jackpot fund is  administered  by  a
trust  managed by representatives of the participating casinos.   The
trust  records  a  liability  to the Company  for  an  annual  casino
licensing  fee  as  well as an annual machine  rental  fee  for  each
machine.    In   Colorado,   funding  of  progressive   jackpots   is
administered by a

<PAGE>

Item 1.   Business (continued)

separate fund managed by the Company.  Progressive system lease  fees
are  paid  to the Company from this fund.  In Macau, the casino  pays
the  Company  a  fee  based on the net win and the  casino  pays  the
progressive jackpot winner.

In  October  1998, federal legislation was passed which would  permit
the  jackpot  winners to elect to receive a lump sum payment  of  the
discounted   value  of  progressive  jackpots  in  lieu   of   annual
installments.  Before the Company can offer such payments to winners,
regulatory  agencies  in  each jurisdiction must  also  approve  such
payments.   A number of jurisdictions have approved this  change  and
approvals  are  pending  in  other  jurisdictions  (see  Management's
Discussion  and  Analysis  of  Financial  Condition  and  Results  of
Operations   and   Note   10  of  Notes  to  Consolidated   Financial
Statements).

The  Company also offers "leased" link progressive systems which link
gaming  machines within a single casino or multiple casinos of common
ownership.  Currently, three major hotel casinos operate leased  link
progressive systems with approximately 234 gaming machines linked  on
all such systems.

Lease and Other Gaming Operations
The  Company  leases  gaming equipment  to  its  customers.   As  of
September  30, 1998, the Company leased approximately  2,300  gaming
machines  primarily  in the Midwestern riverboat,  Nevada  and  West
Virginia  markets.  Additionally,  the  Company  leased  370  gaming
machines in Peru.  The Company has also provided approximately 1,500
machines under participation and rental agreements primarily in  the
Nevada casino market and in the Iceland and Norway markets.

IGT  supplied  the  central computer system that links  approximately
9,000 video gaming terminals in Oregon.  The Company currently leases
approximately  2,200 machines to the Oregon State  Lottery  and  will
continue to provide them with video gaming terminals under a separate
lease agreement which will expire in April 2002.

Rhode  Island  operates a video lottery system linking VLT's  at  two
pari-mutuel  facilities.   As  of  September  30,  1998,  there  were
approximately 1,600 terminals operating on the system.  IGT  supplied
approximately 340 Game King multi-game video terminals  installed  on
this  system and receives revenue for the use of the terminals.   The
lease  agreement  with  the  Rhode  Island  Lottery  will  expire  in
September 2000.

Under  a technology provider license with the Delaware State Lottery,
the  Company leases approximately 1,300 video gaming machines to  the
state.   These  machines are located at three pari-mutuel  facilities
across  the  state. The Company receives a percentage of revenue  for
use   and  maintenance  of  these  machines.   The  technology  lease
agreement between the Company and the Delaware Lottery will expire in
December   2001.   During  fiscal  1998,  the  Delaware   legislature
increased  the percentage of machines that one vendor could  have  at
each  racetrack  from 50% to 65%.  Also included in this  legislative
action  was authorization for the State Lottery to expand  the  total
number  of  machines  from  3,000 to 6,000.   As  a  result  of  this
legislative action, the Company anticipates increasing its number  of
machines at the three pari-mutuel facilities.

The  Company  presently has 600 machines under lease  at  Mountaineer
Race  Track in Chester, West Virginia.  These machines are  connected
to  the  IGT  SAMS central computer, which is installed at  the  West
Virginia  lottery offices in Charleston, West Virginia.  An IGT  SAMS
central system also controls 800 machines, 400 of which were provided
by IGT, at Charles Town Race Track in Charles Town, West Virginia.

In  January 1993, the Company began operating gaming machines at  the
Reno/Tahoe  International Airport under a contract  with  the  Washoe
County Airport Authority ("WCAA").  The Company and the WCAA share in
the net win of approximately 200 machines currently operating with  a
minimum annual guaranteed amount.

<PAGE>

Item 1. Business (continued)

Marketing and Sales
The most significant factor influencing the purchase of all types  of
gaming  machines  is  player appeal followed by  a  mix  of  elements
including service, price, reliability, technical capability  and  the
financial  condition  and  reputation of  the  manufacturer.   Player
appeal  is  key  because  it combines the machine  design,  hardware,
software and play features that ultimately improve the earning  power
of  gaming  machines  and the customer's return on  investment.   Any
decrease  in  the popularity of the Company's gaming products  or  an
increase in the popularity of existing or new products of competitors
would  adversely  effect the Company and its results  of  operations.
IGT devotes substantial resources to continually upgrade its products
and conduct ongoing game development.  The Company's customer service
organization  is  also  a significant contributor  to  IGT's  overall
competitive position.

The   Company  has  made  significant  investments  in  research  and
development of products tailored toward the specific demands  of  its
customers  (casino operators) as well as the users of  its  products.
In  this  context,  IGT has for a number of years developed  annually
more  than  25  different game themes which  are  tested  to  measure
consumer appeal.  IGT uses Megatest, an on-line computerized  testing
and  monitoring  system, to evaluate and forecast acceptance  of  new
products.    Megatest   uses  the  Company's  wide-area   progressive
technology  to  monitor from a central computer  the  performance  of
games  placed  in a representative sample of casinos  throughout  the
state  of Nevada.  The new product test games are measured against  a
control group to evaluate the performance of the test games in  real-
time.   The  Megatest  program allows IGT to  test  more  games  with
greater  accuracy  and in a shorter time frame  and  results  in  the
release of high-performing games.

In  international markets, the Company's strategy is  to  respond  to
developing markets with local presence, customized games, new product
introductions and local production where feasible.

In  addition  to  offering  an expansive product  line,  the  Company
provides customized services in response to specific casino requests.
These  services  include  high  quality graphics  design,  silkscreen
printing of gaming machine glass, video graphics and customized  game
development.   During  the current year, the Company  worked  closely
with the management of the new Bellagio casino to customize the games
and  machines  to Bellagio's unique theme.  The Company  also  offers
customized  design  services that utilize computer-aided  design  and
three-dimensional  studio software programs.  The Company's  interior
design  department has the ability to generate a casino floor  layout
and  can  create  a proposed casino slot mix for its customers.   The
final  design  incorporates casino colors,  themes,  signage,  custom
graphics  and includes either an overhead floor plan layout, viewable
from  any  angle, or a three-dimensional moving walk-through  of  the
casino.

The  Company  considers its customer service department an  important
aspect  of the overall marketing strategy.  IGT typically provides  a
90-day  service  and  parts warranty for its  gaming  machines.   The
Company  currently  has more than 400 trained service  personnel  for
customer assistance and maintains service offices domestically in  11
jurisdictions  and  internationally in Argentina, Australia,  Brazil,
England, Japan, New Zealand, Peru, South Africa and The Netherlands.

IGT  also  offers  its  customers educational  programs  and  several
customer-related  services.  The Company provides customer  education
in  the  form  of  installation training at  IGT  locations,  on-site
training  and videotape instruction. Other custom services include  a
24-hour  customer service hotline, a quarterly technical  newsletter,
customer  notifications,  a  Slot  Line  newsletter  for  slot  floor
managers,  and  program summary reports designed to  answer  specific
software systems questions.  The Technical Assistance Center  ("TAC")
is  a fully staffed facility to provide 24-hour telephone support  to
all  types of casino system customers.  The TAC has access to a range
of field support engineering resources to resolve technical issues.

<PAGE>

Item 1. Business (continued)

IGT  also  provides  information  to  customers  through  a  password
protected  Intranet  website.   Customers  can  access  this  product
information  network 24 hours a day, seven days a week.   The  system
lets users view and download a variety of information related to  IGT
products  and  services.  This system gives customers information  on
demand  and provides a direct link for two-way communication  between
the customer and IGT.

Marketing services were expanded in September 1997, when the  Company
launched  its  Internet site at www.igtgame.com.  The  380-page  site
includes  information  about the Company, its products,  MegaJackpots
systems,  job  opportunities, sales offices and strategic  alliances.
The  most  popular feature of the website is the MegaJackpots  meters
that  simulate current jackpot totals for over 90 progressive systems
operating  in  the United States.  A MegaJackpot merchandise  feature
was  added this year with the purpose of extending the brand identity
of these popular games.

IGT  markets  gaming  products and proprietary  systems  through  its
internal  sales staff, agents and distributors.  The Company  employs
more  than  400  sales  personnel in  several  United  States  office
locations,  as well as Australia, Canada, Europe, Latin America,  New
Zealand, South Africa and the United Kingdom.

IGT  uses  distributors  for  sales  to  specific  markets  including
Louisiana,  New Jersey, New Zealand, Native American reservations,  a
Canadian  maritime province, the Caribbean, France  and  Japan.   The
Company's  agreements  with  distributors  do  not  specify   minimum
purchases  but  generally provide that the Company may terminate  the
distribution agreement if certain performance standards are  not  met
(see Legal Proceedings).

The Company's products and services are sold to gaming operators  in
jurisdictions where gaming is legal.  Its products and services  are
also  sold  to government entities which conduct gaming  operations.
During  fiscal  1998, the Company's ten largest customers  accounted
for 25% of its gaming product sales.  Sodak, the Company's principal
distributor of gaming products to Native American reservations,  was
the  largest  purchaser  of the Company's products,  accounting  for
approximately 8% of total product sales.  The Company  believes  the
loss of this distributor would not have a long-term material adverse
effect  on  product  sales  of  the  Company,  as  other  means   of
distribution to this market are available.

The nature of the Company's business encompasses large initial orders
of  gaming  products upon the opening, expansion or renovation  of  a
casino,  as  well  as for the start-up of government-sponsored  video
gaming  operations.  Subsequent  orders  from  established  customers
result  from remodeling or expansion of existing facilities, as  well
as  replacement  of  machines due to technological advancements,  new
designs  and upgrades.  Sales of the Company's products can fluctuate
from quarter to quarter as new jurisdictions legalize gaming and  new
casinos  in  established  gaming markets are  opened.   Revenues  and
earnings of casino suppliers have traditionally been considered to be
of  a cyclical nature influenced by the timing of new domestic casino
openings  or  expansions.  The Company has enjoyed  some  success  in
lessening  this cyclical effect by expanding gaming operations  which
produce  recurring  revenues,  and by geographic  diversification  of
product sales through international expansions.

In  January 1997, the Company entered into a strategic alliance  with
Acres  Gaming,  Inc.  ("Acres") utilizing the Acres  Bonusing  System
("ABS"),  which  when  combined with the Company's  IGS  system,  was
intended  to  strengthen the Company's position in this  marketplace.
Certain  performance issues related to the ABS arose, however,  which
have  caused  the  relationship between  the  Company  and  Acres  to
deteriorate.   In  September 1998, Al Crosson, Vice-Chairman  of  the
Company, resigned from the board of directors of Acres.  The  Company
has  the  right  to nominate a successor director  to  the  board  of
directors  of  Acres, but has not elected to do so.   On  October  1,
1998,  Acres sent to the Company a notice of intent to terminate  the
Master  Agreement for Product Development, Purchase and Sales between
the  Company  and  Acres, entered into in January 1997.   The  Master
Agreement will terminate on January 2, 1999.  On June 19, 1998, Acres
provided  the  Company a full money-back guarantee  on  approximately
$1.6 million for certain bonusing software and an advance provided by
the Company regarding the ABS software.  The Company paid the advance
to  Acres  in  June 1998 following installation of  the  ABS  at  the
Orleans Hotel & Casino ("Orleans")

<PAGE>

Item 1. Business (continued)

in Las Vegas.  In November 1998, the Company and the Orleans informed
Acres about various ABS-related deficiencies occurring at the Orleans
and  the  Company  requested a refund of the above-mentioned  amount.
Under  the  terms  of the guarantee, Acres has 30 days  to  cure  the
deficiencies.   The Company, Acres and the Orleans are attempting  to
resolve the deficiencies.

Competition
The  market for gaming machines and proprietary systems is intensely
competitive.

Product Sales
U.S. and foreign manufacturers which compete with the Company in  the
casino-style  gaming  machine market are Anchor,  Aristocrat  Leisure
Limited ("Aristocrat"), Bally Gaming, Inc. ("Bally"), a subsidiary of
Alliance Gaming Corporation, Casino Data Systems ("CDS"), Sigma Game,
Inc.  ("Sigma"),  Silicon  Gaming, Inc., Video  Lottery  Consultants,
Inc.,  a  subsidiary of Powerhouse Technologies, Inc.  ("Powerhouse")
and WMS Industries, Inc. ("WMS").  All have developed casino products
and  are  either authorized to sell products or are in the  licensing
process  in  many  U.S.  gaming  jurisdictions.   There  are  several
competitors  for  the  international  markets  including  Aristocrat,
Atronic  Casino Technology, Ltd ("Atronic"), a subsidiary of  Atronic
Casino  Technology  Distribution GMBH, Circa Group ("Circa"),  Franco
Gaming,  Ltd  ("Franco"),  a  division  of  Recreativos  Franco   and
Novomatic Industries ("Novomatic").

The  Company's  IGS  system provides accounting and  player  tracking
analytical  support  to  operators.  In  the  accounting  and  player
tracking systems product market, the Company competes with Bally, CDS
and several other system manufacturers.

The  Company considers itself one of four primary competitors in the
video  gaming terminal market.  Competitors in this market  include:
GTECH,  Spielo,  a  supplier based in Canada,  Powerhouse  and  WMS.
These  suppliers have an established presence in the lottery market,
substantial   resources  and  specialize  in  the  development   and
marketing of gaming terminals to governments.  The Company continues
to  view  the video lottery industry as an important market for  its
products.

Gaming Operations
The  notable competitors in the progressive systems market are  Bally
and   CDS.    CDS'   "Xtreme  Jackpots"  recently   received   Gaming
Laboratories International, Inc.'s ("GLI") approval in October  1998.
GLI  contracts  with various states' gaming agencies and  engages  in
testing  and  certification of gaming machine hardware, software  and
accounting  systems.  Worldwide, approximately 12 jurisdictions  have
their  own  testing  labs and the majority of the remainder  contract
with  GLI.  In addition, CDS has developed a quarter slot progressive
system to compete with the Company's Quartermania and Quarters Deluxe
products.    Bally's   progressive  system,  "Thrillions,"   recently
received approval from Nevada regulators.

IGT  provides substantial marketing and advertising support  for  its
MegaJackpots  systems  products and competes  on  the  basis  of  the
Company's  progressive systems brand names, product  appeal,  jackpot
awards, player loyalty, and technical and marketing experience.

<PAGE>

Item 1. Business (continued)

Manufacturing and Suppliers
The  Company manufactures gaming machines in Australia,  the  United
Kingdom, the U.S. and through manufacturing relationships with third
parties in Brazil and Japan.  The manufacturing operations primarily
involve  the  assembly of electronic components, cables,  harnesses,
video  monitors  and  prefabricated  parts  purchased  from  outside
sources.   The  Company  also operates a cabinet  manufacturing  and
silkscreen  facility in the U.S.  The Company has a  broad  base  of
suppliers  for  its  required material and  utilizes  multi-sourcing
practices   to   assure  component  availability.    IGT   purchases
approximately 17,500 discrete parts from 130 suppliers.  The Company
uses  its quality control groups to assure supplier quality as  well
as   internal   quality   of   the  products   produced.    Domestic
manufacturing has been ISO 9002 certified since 1996.   The  Company
has  positive business relations with its suppliers and  continually
reviews the business needs of the Company with them.

The  Company generally carries a significant amount of inventory due
to the broad range of products it manufactures and to facilitate its
capacity to fill customer orders on a timely basis.  At October  30,
1998  and 1997, the Company had an estimated $77.7 million and $51.6
million, respectively, in backlog orders.  This represents a  normal
backlog  and the Company reasonably expects to fill the October  30,
1998 backlog within fiscal 1999.

Research and development activities sponsored by the Company totaled
$38.1  million, $31.1 million and $25.7 million for the years  ended
September  30,  1998,  1997  and 1996, respectively.   Research  and
development activities for specific customers are charged to cost of
product  sales and totaled $879,000, $448,000 and $835,000  for  the
years ended September 30, 1998, 1997 and 1996, respectively.

Patents, Copyrights and Trade Secrets
The  Company's computer programs and technical know-how are its main
trade  secrets,  and  management believes  that  they  can  best  be
protected  by  using  technical  devices  to  protect  the  computer
programs  and  by  enforcing contracts with  certain  employees  and
others  with  respect to the use of proprietary  information,  trade
secrets  and  covenants not to compete.  The  Company  has  obtained
patents and copyrights with respect to various aspects of its  games
and   other  products,  including  progressive  systems  and  player
tracking   systems,  and  has  patent   applications  on  file   for
protection of certain developments it has created.  No assurance can
be  given  that  the  pending applications will be  granted.   These
patents  range  in  subject matter from new game designs,  including
interactive  video games and new slot game techniques,  as  well  as
bonus and secondary game features, gaming device components such as,
coin-handling  apparatus,  fiber-optic  light  pens,  coin-escalator
mechanisms, optical door interlock, linked games, gaming systems and
a variety of other aspects of video and electronic slot machines and
associated  equipment. There can be no assurance  that  the  patents
will  not  be  infringed or that others will not develop  technology
that does not violate the patents.

The Company's intellectual property portfolio includes United States
Patent  No.  4,448,419,  referred to as the Telnaes  patent  or  the
"virtual  reel" patent.  The Telnaes patent expires  in  2002.   The
Company  believes that rights under the Telnaes patent are important
to the manufacture of spinning reel slot machines and the expiration
of  the  patent may increase competition in the market for  spinning
reel  machines  and  progressive  systems.   However,  most  of  the
Company's competitors currently hold licenses of various forms under
this patent including Bally, CDS, Sigma, and Universal Distributing.

As  a  result of the acquisitions of Barcrest and Olympic during  the
current  year, the Company's intellectual property portfolio includes
additional  patents,  trademarks  and  design  applications.    These
intellectual  properties relate to and cover various aspects  of  the
products manufactured and marketed by these companies.

<PAGE>

Item 1. Business (continued)

Employees
As  of  September 30, 1998, the Company, including all subsidiaries,
employed   approximately   3,400   persons,   including    556    in
administrative  positions, 409 in sales and 650 in engineering.   Of
the  total  employees, IGT, the Company's North American operations,
accounted   for   2,235;  IGT-Australia,  549;  IGT-UK,   456;   and
approximately  100 employees at other subsidiaries of  the  Company.
The   total  number  of  employees  increased  in  fiscal  1998   by
approximately  800  as  compared with the  number  of  employees  at
September  30, 1997, mainly due to the acquisitions of Barcrest  and
Olympic.

Government Regulation
Nevada Regulation
The  manufacture, sale and distribution of gaming devices in  Nevada
are  subject  to  extensive state laws, regulations  of  the  Nevada
Gaming  Commission  and  State Gaming  Control  Board  (the  "Nevada
Commission"),  and  various county and municipal ordinances.   These
laws,    regulations   and   ordinances   primarily   concern    the
responsibility,   financial  stability  and  character   of   gaming
equipment  manufacturers, distributors and  operators,  as  well  as
persons  financially  interested or involved in  gaming  operations.
The  manufacture,  distribution  and  operation  of  gaming  devices
require  separate licenses.  The laws, regulations  and  supervisory
procedures of the Nevada Commission seek to (i) prevent unsavory  or
unsuitable persons from having a direct or indirect involvement with
gaming  at any time or in any capacity, (ii) establish and  maintain
responsible  accounting  practices and  procedures,  (iii)  maintain
effective   control  over  the  financial  practices  of  licensees,
including  establishing  minimum  procedures  for  internal   fiscal
affairs  and  the  safeguarding of assets  and  revenues,  providing
reliable record keeping and requiring the filing of periodic reports
with  the  Nevada Commission, (iv) prevent cheating  and  fraudulent
practices,  and  (v)  provide a source of state and  local  revenues
through  taxation  and  licensing  fees.   Changes  in  such   laws,
regulations  and  procedures could have an  adverse  effect  on  the
Company's operations.

A  Nevada  gaming  licensee  is subject  to  numerous  restrictions.
Licenses must be renewed periodically and licensing authorities have
broad  discretion  with regard to such renewals.  Licenses  are  not
transferable.   Each type of machine sold by the Company  in  Nevada
must  first be approved by the Nevada Commission, which may  require
subsequent machine modification.  Substantially all material  loans,
leases, sales of securities and similar financing transactions  must
be  reported  to or approved by the Nevada Commission.   Changes  in
legislation or in judicial or regulatory interpretations could occur
which could adversely affect the Company.

A  publicly traded corporation must be registered and found suitable
to  hold an interest in a corporate subsidiary which holds a  gaming
license.  International Game Technology has been registered  by  the
Nevada  Commission  as  a publicly traded holding  company  and  was
permitted  to  acquire  IGT as its wholly-owned  subsidiary.   As  a
registered  holding company, it is required periodically  to  submit
detailed  financial  and operating reports to  such  Commission  and
furnish any other information which the Commission may require.   No
person  may  become a stockholder of, or receive any  percentage  of
profits from, a licensed subsidiary without first obtaining licenses
and approvals from the

Nevada  Commission.   Officers, directors and  key  employees  of  a
licensed  subsidiary and of the Company who are actively engaged  in
the administration or supervision of gaming must be found suitable.

No  proceeds  from  any public sale of securities  of  a  registered
holding  corporation may be used for gaming operations in Nevada  or
to  acquire  a  gaming property without the prior  approval  of  the
Nevada Commission. The Company believes it has all required licenses
to carry on its business in Nevada.

Officers,  directors, and certain key employees of the  Company  who
are  actively  and  directly involved in gaming  activities  of  the
Company's licensed gaming subsidiary may be required to be  licensed
or  found  suitable.  Officers, directors, and certain key employees
of  the  Company's licensed gaming subsidiary must file applications
with the

<PAGE>

Item 1. Business (continued)

Nevada  Commission  and  may be required to  be  licensed  or  found
suitable.  Employees associated with gaming must obtain work permits
which   are   subject   to   immediate  suspension   under   certain
circumstances.   In addition, anyone having a material  relationship
or involvement with the Company may be required to be found suitable
or  licensed, in which case those persons would be required  to  pay
the  costs and fees of the State Gaming Control Board (the  "Control
Board")  in  connection with the investigation.  An application  for
licensure  or  finding of suitability may be denied  for  any  cause
deemed   reasonable  by  the  Nevada  Commission.   A   finding   of
suitability  is comparable to licensing and both require  submission
of  detailed  personal  and  financial  information  followed  by  a
thorough  investigation.   Changes in  licensed  positions  must  be
reported to the Nevada Commission.  In addition to its authority  to
deny  an  application for a license or finding of  suitability,  the
Nevada  Commission  has  jurisdiction  to  disapprove  a  change  in
position by such officer, director, or key employee.

The  Nevada Commission has the power to require the Company  and its
licensed   gaming   subsidiary  to  suspend  or  dismiss   officers,
directors  or  other  key employees and to sever relationships  with
other  persons who refuse to file appropriate applications  or  whom
the   authorities  find  unsuitable  to  act  in  such   capacities.
Determinations  of  suitability  or  of  questions   pertaining   to
licensing are not subject to judicial review in Nevada.

The  Company  and  its licensed gaming subsidiary  are  required  to
submit  detailed  financial  and operating  reports  to  the  Nevada
Commission.  If it were determined that gaming laws were violated by
a   licensee,  the  gaming  licenses  it  holds  could  be  limited,
conditioned, suspended or revoked subject to compliance with certain
statutory  and regulatory procedures.  In addition to the  licensee,
the Company and the persons involved could be subject to substantial
fines  for  each  separate  violation of  the  gaming  laws  at  the
discretion  of  the  Nevada Commission.  In addition,  a  supervisor
could be appointed by the Nevada Commission to operate the Company's
gaming property and, under certain circumstances, earnings generated
during the supervisor's appointment could be forfeited to the  State
of Nevada.  The limitation, conditioning or suspension of any gaming
license or the appointment of a supervisor could (and revocation  of
the  gaming  license  would) materially  and  adversely  affect  the
Company's operations.

The  Nevada Commission may also require any beneficial holder of the
Company's  voting  securities, regardless of the  number  of  shares
owned,  to  file  an  application, be  investigated,  and  be  found
suitable, in which case the applicant would be required to  pay  the
costs  and  fees  of  the  Control  Board  investigation.   If   the
beneficial holder of voting securities who must be found suitable is
a  corporation,  partnership,  or trust,  it  must  submit  detailed
business  and  financial information including a list of  beneficial
owners.  Any person who acquires 5% or more of the Company's  voting
securities must report the acquisition to the Nevada Commission; any
person  who  becomes  a  beneficial owner of  10%  or  more  of  the
Company's  voting securities must apply for a finding of suitability
within  30  days  after the Chairman of the Nevada Board  mails  the
written notice requiring such finding.

Under certain circumstances, an Institutional Investor, as such term
is  defined in the Nevada Regulations, which acquires more than 10%,
but  not more than 15%, of the Company's voting securities may apply
to the Nevada Commission for a waiver of such finding of suitability
requirements, provided the institutional investor holds  the  voting
securities for investment purposes only.  An institutional  investor
will not be deemed to hold voting securities for investment purposes
unless  the  voting securities were acquired and  are  held  in  the
ordinary course of business as an institutional investor and not for
the  purpose of causing, directly or indirectly, the election  of  a
majority of the board of directors of the Company, any change in the
Company's   corporate  charter,  bylaws,  management,  policies   or
operations of the Company, or any of its gaming affiliates,  or  any
other  action  which the Nevada Commission finds to be  inconsistent
with holding the Company's voting securities for investment purposes
only.   Activities  which  are not deemed to  be  inconsistent  with
holding voting securities for investment purposes only include:  (i)
voting  on  all  matters  voted  on  by  stockholders;  (ii)  making
financial  and  other inquiries of management of the  type  normally
made  by securities analysts for informational purposes and  not  to
cause  a change in its management, policies or operations; and (iii)
such  other activities as the Nevada Commission may determine to  be
consistent with such investment intent.

<PAGE>

Item 1. Business (continued)

The  Nevada  Commission  has the power to investigate  any  debt  or
equity security holder of the Company.  The Clark County Liquor  and
Gaming  Licensing Board, which has jurisdiction over gaming  in  the
Las Vegas area, may similarly require a finding of suitability for a
security holder.  The applicant stockholder is required to  pay  all
costs of such investigation.  The bylaws of the Company provide  for
the  Company  to  pay  such costs as to its officers,  directors  or
employees.

Any  person  who  fails  or  refuses  to  apply  for  a  finding  of
suitability or a license within 30 days after being ordered to do so
by  the  Nevada Commission or Chairman of the Nevada  Board  may  be
found unsuitable.  The same restrictions apply to a record owner  if
the  record  owner, after request, fails to identify the  beneficial
owner.  Any stockholder found unsuitable and who holds, directly  or
indirectly, any beneficial ownership of the Common Stock beyond such
period of time as may be prescribed by the Nevada Commission may  be
guilty   of   a  criminal  offense.   The  Company  is  subject   to
disciplinary action, and possible loss of its approvals,  if,  after
it  receives  notice that a person is unsuitable to be a stockholder
or  to have any other relationship with the Company, the Company (i)
pays that person any dividend or interest upon voting securities  of
the  Company,  (ii)  allows  that person to  exercise,  directly  or
indirectly,  any voting right conferred through securities  held  by
that  person,  (iii) gives remuneration in any form to that  person,
for  services  rendered or otherwise, or (iv) fails  to  pursue  all
lawful  efforts to require such unsuitable person to relinquish  his
voting  securities for cash at fair market value.  Additionally  the
Clark County authorities have taken the position that they have  the
authority to approve all persons owning or controlling the stock  of
any corporation controlling a gaming license.

The Nevada Commission may, in its discretion, require the holder  of
any   debt  security  of  the  Company  to  file  applications,   be
investigated and be found suitable to own the debt security  of  the
Company.   If  the  Nevada Commission determines that  a  person  is
unsuitable to own such security, then pursuant to the Nevada  Gaming
Control  Act  (the  "Nevada Act"), the Company  can  be  sanctioned,
including  the loss of its approvals, if without the prior  approval
of the Nevada Commission, it:  (i) pays to the unsuitable person any
dividend,  interest, or any distribution whatsoever; (ii) recognizes
any  voting right by such unsuitable person in connection with  such
securities;  (iii)  pays the unsuitable person remuneration  in  any
form;  or (iv) makes any payment to the unsuitable person by way  of
principal, redemption, conversion, exchange, liquidation, or similar
transaction.

The Company is required to maintain a current stock ledger in Nevada
which may be examined by the Nevada Commission at any time.  If  any
securities are held in trust by an agent or by a nominee, the record
holder  may  be required to disclose the identity of the  beneficial
owner  to  the Nevada Commission.  A failure to make such disclosure
may  be  grounds  for  finding the record  holder  unsuitable.   The
Company is also required to render maximum assistance in determining
the identity of the beneficial owner.  The Nevada Commission has the
power  at  any  time to require the Company's stock certificates  to
bear  a  legend  indicating that the securities are subject  to  the
Nevada  Act and the regulations of the Nevada Commission.  To  date,
the Nevada Commission has not imposed such a requirement.

The Company may not make a public offering of its securities without
the  prior  approval of the Nevada Commission if the  securities  or
proceeds therefrom are intended to be used to construct, acquire  or
finance gaming facilities in Nevada, or retire or extend obligations
incurred  for  such  purposes.  Such approval, if  given,  does  not
constitute  a  finding, recommendation, or approval  by  the  Nevada
Commission  or the Nevada Board to the accuracy or adequacy  of  the
prospectus   or   investment  merits   of   the   securities.    Any
representation to the contrary is unlawful.  Changes in  control  of
the Company through merger, consolidation, acquisition of assets  or
stock,  management or consulting agreements or any form of  takeover
cannot  occur  without the prior investigation of the Control  Board
and  approval of the Nevada Commission.  Entities seeking to acquire
control  of  the  Company must satisfy the Nevada Board  and  Nevada
Commission  in  a variety of stringent standards prior  to  assuming
control  of  the  Company.  The Nevada Commission may  also  require
controlling  stockholders,  officers, directors  and  other  persons
having  a  material  relationship or  involvement  with  the  entity
proposing  to  acquire control, to be investigated and  licensed  as
part of the approval process relating to the transaction.

<PAGE>

Item 1. Business (continued)

The Nevada legislature has declared that some corporate acquisitions
opposed  by management, repurchases of voting securities  and  other
corporate defense tactics that affect corporate gaming licensees  in
Nevada,  and  corporations whose stock is publicly-traded  that  are
affiliated  with those operations, may be injurious  to  stable  and
productive  corporate gaming.  The Nevada Commission has established
a regulatory scheme to ameliorate the potentially adverse effects of
these  business  practices  upon Nevada's  gaming  industry  and  to
further  Nevada's  policy to (i) assure the financial  stability  of
corporate  gaming operators and their affiliates; (ii) preserve  the
beneficial aspects of conducting business in the corporate form; and
(iii)  promote  a neutral environment for the orderly governance  of
corporate   affairs.   Approvals  are,  in  certain   circumstances,
required  from  the Nevada Commission before the  Company  can  make
exceptional  repurchases  of  voting securities  above  the  current
market  price thereof and before a corporate acquisition opposed  by
management can be consummated.  Nevada's gaming laws and regulations
also  require prior approval by the Nevada Commission if the Company
were  to  adopt a plan of recapitalization proposed by the Company's
Board of Directors in opposition to a tender offer made directly  to
its  stockholders  for  the  purpose of  acquiring  control  of  the
Company.

Any  person  who  is licensed, required to be licensed,  registered,
required  to  be  registered, or is under common control  with  such
persons  (collectively,  "Licensees"), and who  proposes  to  become
involved  in  a  gaming  venture outside of Nevada  is  required  to
deposit with the Control Board, and thereafter maintain, a revolving
fund  in  the amount of $10,000 to pay the expenses of investigation
by  the  Control  Board of the licensee's participation  in  foreign
gaming.

The  revolving  fund  is  subject to increase  or  decrease  at  the
discretion  of  the  Nevada Commission.  Thereafter,  Licensees  are
required  to comply with certain reporting requirements  imposed  by
the  Nevada Act.  A licensee is also subject to disciplinary  action
by  the  Nevada Commission if it knowingly violates any laws of  the
foreign  jurisdiction  pertaining to the foreign  gaming  operation,
fails to conduct the foreign gaming operation in accordance with the
standards  of  honesty  and  integrity  required  of  Nevada  gaming
operations, engages in activities that are harmful to the  State  of
Nevada or its ability to collect gaming taxes and fees, or employs a
person  in  the foreign operation who has been denied a  license  or
finding  of  suitability  in  Nevada  on  the  grounds  of  personal
unsuitability.

Other Jurisdictions
Many  other jurisdictions in which the Company does business require
various  licenses,  permits, and approvals in  connection  with  the
manufacture and/or the distribution of gaming devices, and operation
of  progressive systems, typically involving restrictions similar in
most respects to those of Nevada.

Thus  far  the  Company  has never been denied  any  such  necessary
governmental licenses, permits or approvals. No assurances, however,
can  be given that such required licenses, permits or approvals will
be given or renewed in the future.

The  National Gambling Impact Study Commission was created in August
1996  to  conduct  a comprehensive legal and factual  study  of  the
social and economic impacts of gambling on federal, state, local and
Native  American  tribal governments and on communities  and  social
institutions.   Their report is due to Congress, the  President  and
the  governors by June 20, 1999.  The impact of the results of  this
study on the Company are unknown at this time.

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